| 000 | 00666nam a22001937a 4500 | ||
|---|---|---|---|
| 999 |
_c872 _d872 |
||
| 008 | 161227b xxu||||| |||| 00| 0 eng d | ||
| 020 | _a9781482243819 | ||
| 037 | _fHB | ||
| 082 |
_223 _a006.6 _bMAG |
||
| 100 | _aMagnor, Marcus A | ||
| 245 |
_aDigital representations of the real world _bHow to capture, model, and render visual reality _c/ by Oliver Grau |
||
| 260 |
_aBoca Raton _bCRC Press _c2015 |
||
| 300 |
_a431 _bill _c24cm |
||
| 546 | _aEnglish | ||
| 653 | _aComputer graphics | Computer animation | Three-dimensional imaging | ||
| 658 | _bCSE-IT | ||
| 700 | _aMagnor, Marcus A.; Grau, Oliver; Sorkine-Hornung, Olga; Christian, Theobalt | ||
| 942 |
_2ddc _cBKS |
||