| 000 | 00696nam a2200217Ia 4500 | ||
|---|---|---|---|
| 008 | 160917s9999 xx 000 0 und d | ||
| 020 | _a9781435458864 | ||
| 037 |
_aIN1701 _bKushal Books _c42455 _fHB _g _nPratik Shah |
||
| 082 |
_223 _a794.81526 _bLEN |
||
| 100 | _aLengyel, Eric | ||
| 245 |
_aMathematics for 3D game programming and computer graphics _b / _cby Eric Lengyel |
||
| 250 | _a3rd | ||
| 260 |
_aU.S.A _bCourse Technology PTR _c2012 |
||
| 300 |
_a545 p. _bill _c23cm |
||
| 546 | _aEnglish | ||
| 653 | _aComputer games -- Programming. | ||
| 653 | _aComputer graphics�Mathematics | ||
| 653 | _aThree-dimensional display systems�Mathematics | ||
| 658 | _bGeneral | ||
| 942 |
_2ddc _cBKS |
||
| 999 |
_c549 _d549 |
||